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file_formats [2023/01/03 19:14] – created fuzzyfile_formats [2023/01/22 06:13] (current) fuzzy
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 =====.RAW===== =====.RAW=====
 RAW Pixel Texture - 8-bit texture data, only contains pixel values. It does not include sizing, palette data, or any attributes. Texture size is used to infer the correct sizing. NOTE: Some textures in game are hard coded to be non-square, or store multiple color channels. (ex. Loading screen/UI elements) RAW Pixel Texture - 8-bit texture data, only contains pixel values. It does not include sizing, palette data, or any attributes. Texture size is used to infer the correct sizing. NOTE: Some textures in game are hard coded to be non-square, or store multiple color channels. (ex. Loading screen/UI elements)
 +
 +=====.SMF=====
 +Simple Model File. Plain text model format specific to the 4x4 Evolution series.
 +
 +=====.SMB=====
 +Simple Model Binary. Binary version of above, used only on console version to reduce load times. Not supported on PC version.
  
 =====.TIF===== =====.TIF=====
 Used to store textures for [[4x4 Evolution 2]]. NOTE: it uses a non-standard TIF format that includes a 4th color channel to provide opacity texture data on trucks. Used to store textures for [[4x4 Evolution 2]]. NOTE: it uses a non-standard TIF format that includes a 4th color channel to provide opacity texture data on trucks.
file_formats.1672773253.txt.gz · Last modified: 2023/01/03 19:14 by fuzzy